![]() The more circumstantial but serious issue is that the memory addresses used for saving the game's settings were not adapted for this conversion! Thus, if you enter the test menu and change settings, you're gonna overwrite RAM values that really shouldn't be arbitrarily replaced, resulting in a likely softlock as your controls stop working. First off, unlike Sega's GD-ROM games which minimize the drive's physical wear & tear by loading only once, as the game first boots (these machines are running their games for hours every day, after all), Namco's cartridge games have no moving parts to worry about and so they dynamically load - like most games! Nintendon't and the SD card/USB port do not transfer nearly as fast as the Namco cartridges, though, so you'll notice some pauses as little things load in. While they work, there are a few hitches. I'll take care of the most subtle but constant hitch first. Like all of Namco's other games on the Triforce, those two games use NAND-based cartridges, not GD-ROMs or any other type of optical disc. ![]() ![]() ![]() Its name is similar to Bananan Ruins from Mario Kart Arcade GP and Mario Kart Arcade GP 2. For anybody finding this now: bear in mind that any ISO-format images of the MKAGP 1 & 2 are hacker-made conversions. The Bananan Labyrinth is the first race track in the Donkey Kong Cup in Mario Kart Arcade GP DX, released alongside DK Jungle in an update on December 18, 2018, in Japan. ![]()
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